Server Rules

Maintaining a quality roleplay environment for all players in Onyx County.

All members are expected to read and understand these rules before participating in roleplay.

Last Updated: February 2026

Zero Tolerance Policy

Violations listed below will result in immediate removal from the server without warning.

  • Racism, Hate Speech, or Discrimination of any kind
  • Homophobia, Transphobia, or Targeted Harassment
  • Sexual Harassment or Non-Consensual RP
  • Metagaming or Powergaming
  • Deliberate Trolling or Disruption of Roleplay

General Rules

Foundational rules that govern all interactions in Onyx County.

Staff Authority

All decisions made by server staff regarding rule violations are final.

Integrity of Gameplay

The use of macros, cheat software, external commands, or any tools that provide an unfair advantage is strictly prohibited and will result in a permanent ban.

  • Any form of modding is not permitted
  • Abusing or exploiting bugs is not permitted
  • Third-party software used to gain an advantage is not permitted

Age Requirement

Players must be 18 years of age or older to play.

Serious Roleplay

Onyx County is a serious RP server. All actions must be realistic, immersive, and taken in good faith.

IC / OOC Separation

Roleplay must remain separate from real life at all times. In-character situations, conflicts, and emotions may not affect real-world behavior or interactions.

All disputes, rivalries, and storylines must stay strictly in character and within the county. Remember: everyone is portraying a character — roleplay ends when the scene ends.

Roleplay Consent

Players may not force roleplay scenarios that remove another player’s agency or cause discomfort.

Voice Roleplay Only

A working microphone with push-to-talk is required, and English must be spoken at all times.

Discord Rules

Rules governing conduct within the Onyx County Discord server.

  • Do Not DM or Tag Staff

    Staff are here to help, but please use the ticket system instead of sending private messages or tagging them. This way your issue won’t get lost, and the right people can offer support promptly.

  • Be Respectful

    Treat others the way you’d want to be treated. It’s fine to disagree, but keep conversations polite and constructive. No name calling, personal attacks, or starting arguments.

  • No Harassment or Hate

    Everyone deserves to feel safe here. Harassment, bullying, discrimination, or hate speech in any form is not allowed. This includes offensive jokes, slurs, or targeting someone based on personal traits.

  • No Unsafe or Unwanted Links

    Don’t share ads, scam links, phishing attempts, or NSFW content.

  • Use the Correct Channels

    Each channel has its purpose. Posting in the right place keeps things organized and easy to use for everyone.

  • Discord Nickname

    Your Discord nickname must match your character’s name. This helps staff and other players identify you easily.

Character Creation

Rules for creating and maintaining your character.

Character Creation Rules

  • Thoughtful Character Creation

    Take your time to create a character with a well developed backstory, personality, and appearance

    Once you have created your character, it cannot be changed.

  • Realistic and Time-Appropriate Names

    Character names must be realistic and appropriate for the time period. Names referencing celebrities, brands, memes, jokes, or internet culture are not allowed.

  • Realistic / Time-Appropriate Clothing Colors

    Clothing colors must remain realistic and appropriate for the time period. Neon, glowing, overly bright, or modern-looking colorways are not permitted. Please use clothing and hair colors that fit the 1900 setting and maintain immersion.

  • Characters Must Be 18+

    All characters must be 18 years of age or older. Playing as a child is not permitted.

  • Character Separation

    Players with multiple characters must keep them completely separate at all times. Each character must be treated as their own individual with their own experiences, knowledge, finances, and connections.

    This means you may not share or transfer information, money, items, property, business access, contacts, or advantages between characters in any way.

    Characters may not have shared relationships or storylines unless specifically approved by staff. Your characters should not “know” each other, assist each other, or benefit from each other’s reputation, debts, enemies, or past events.

    Important: If one of your characters learns something in roleplay, your other characters do not automatically know it. Each character must earn their own knowledge and progress through roleplay.

Identification Rules

Rules governing how players may identify one another during roleplay.

Player Identification

Player identification must always be handled realistically and through proper in-character roleplay. Assumptions or shortcuts are not permitted.

No Voice Identification

Players may not identify others based solely on their voice, accent, tone, or manner of speaking.

Visual Identification Only

Identification must be based on visible characteristics such as clothing, facial features, body type, or other clear physical traits.

Masked Individuals

Masks may conceal identity when worn correctly. Masked players may not be identified unless clear identifying features are visible.

Roleplay Conduct Rules

Rules governing roleplay behavior, immersion, and scene integrity.

Roleplay Conduct

  • In-Game Communication Only

    The use of third-party voice communication (such as Discord calls) during active gameplay is strictly prohibited.

  • Remain In Character

    Always remain in character during roleplay. If you encounter an issue, play it out naturally and submit a ticket afterward.

  • AFK Restrictions

    Do not go AFK during active scenes or while waiting for Law/Medical response. Being inactive in these moments is considered Fail RP.

  • Character Switching

    Players may not switch characters during active roleplay scenes or ongoing situations.

  • Post-Downed Cooldown

    After being downed, players may not re-engage in combat or hostile roleplay for a minimum of 20 minutes.

  • Server Restart Cooldown

    No major roleplay or criminal activity may be initiated within 30 minutes before a server restart.

  • Hogtie Rules

    You cannot break out of hogties unless assisted by another player, granted permission, or left unattended for at least two minutes.

  • Roleplay Denial

    Players may not deny roleplay or intentionally avoid interactions without valid in-character reasoning.

Fair Play & Conduct Rules

Rules that ensure fair, immersive, and respectful roleplay for all players.

Fair Play & Conduct

  • Combat Logging

    No combat logging. Players must wait at least 15 minutes after any crime or hostile interaction before disconnecting. This allows other players to react and gives Law the opportunity to investigate and roleplay the situation properly.

  • Metagaming

    Using out-of-character information to influence in-character actions is strictly prohibited. Your character may only act on information they have obtained in the county through roleplay.

  • Powergaming

    You may not prioritise your own progress or outcomes in a way that limits other players’ ability to roleplay. This includes using in game mechanics or actions to guarantee a win or desired result for yourself.

  • RDM & VDM

    Random Deathmatch (RDM) and Vehicle Deathmatch (VDM) are strictly prohibited.

  • You Must Fear For Life
    • When your character’s life is reasonably threatened, you must act in-character as if you fear for your life.
    • The individual at a disadvantage must concede and comply with the aggressor.
    • If held at gunpoint from behind, you must follow commands.
    • If the aggressor’s weapon is lowered, you may defend yourself.
    • You may act if the aggressor’s guard is lowered or they are distracted.
    • You are allowed to prepare in advance if you suspect danger, including drawing your weapon preemptively.
    • Having a weapon lowered by your side does not excuse ignoring threats.

    Clarifications:

    • Being outnumbered does not automatically require you to fear or concede in every situation. Roleplay should consider context, positioning, and readiness.
    • If your group has a strategic advantage (e.g., a gun aimed at a larger group’s back, or catching them unaware), the larger group is expected to act realistically and fear appropriately.
    • This rule emphasises preparation, situational awareness, and advantage, rather than simply yielding to larger numbers.
    • Fear for life is about realistic reactions to threats, not guaranteeing that the larger group always wins.
  • Fail RP

    Any behavior that breaks immersion or ignores realistic roleplay expectations is considered Fail RP.

  • RP Avoidance

    Statuses such as “AFK” or “in head” may not be used to avoid or delay active roleplay.

  • New Life Rule

    Revived characters retain memory of events leading up to their incapacitation unless otherwise specified by staff.

Prohibited Roleplay

The following roleplay scenarios are strictly prohibited under all circumstances.

Strictly Prohibited Roleplay

  • Sexual Violence

    Sexual assault, rape, or any form of non-consensual sexual roleplay.

  • Slavery

    Any roleplay involving slavery, forced ownership, or human trafficking.

  • Supernatural Roleplay

    Vampires, werewolves, magic, immortality, or other supernatural elements.

  • Pregnancy Roleplay

    Roleplay involving pregnancy or childbirth is not permitted.

  • Self-Harm or Suicide

    Roleplay involving suicide, self-harm, or encouragement of such behavior.

  • Erotic Roleplay (ERP)

    Explicit sexual content, erotic scenes, or sexually graphic roleplay.

  • Hitman / Assassin Roleplay

    Paid assassination, contract killing, or hitman-style roleplay.

  • Torture Without Consent

    Torture or extreme violence without explicit, clear, and prior consent from all involved parties.

Reporting Rules

Guidelines for submitting rule violation reports to staff.

Reporting Requirements

Reports must be submitted within the required timeframe and must include valid evidence. Late or unsupported reports will not be reviewed.

Report Timeframe

Rule violation reports must be submitted within 48 hours of the incident occurring.

Evidence Required

Reports must include valid evidence such as video clips, screenshots, or logs clearly showing the violation.

Late / Unsupported

Reports submitted after the 48-hour window or without sufficient evidence will not be reviewed.

Technical & Gameplay Integrity

Rules ensuring fair gameplay, system integrity, and equal conditions for all players.

Technical & Gameplay Rules

  • Bug & Exploit Reporting

    All bugs, exploits, or glitches must be reported to staff immediately. Deliberately withholding or abusing known issues is prohibited.

  • Exploit Abuse

    The use or abuse of exploits to gain any advantage is strictly prohibited.

  • Character Asset Separation

    Transferring money, items, property, or assets between characters is not permitted.

  • Unauthorized Software

    Mod menus, cheats, auto-clickers, soft aim, custom crosshairs, or any third-party tools that provide an advantage are prohibited.

  • Graphics & Visual Settings

    Graphics packs, visual filters, or modified settings used to gain a competitive advantage are not allowed.

  • Movement & Desync Abuse

    Desync abuse, speed boosting, strafing exploits, or physics manipulation to gain an advantage is not permitted.

  • Voice Changers

    Voice changers are allowed only if they are realistic, natural-sounding, and appropriate for roleplay. Staff may require changes or removal at any time.

Criminal & Robbery Rules

Rules governing crime, robberies, hostages, and fair criminal roleplay.

Criminal & Robbery Rules

  • 6v6 Scene Limit

    Every scene is now 6v6, which makes it much easier to remember than before when there were different limits for each type of crime. It’s simple to follow, so we don’t expect anyone to struggle with it.

    You still have the flexibility to hold larger scenes and void the number limits at players’ discretion, as long as staff are kept in the loop to prevent anyone getting into trouble. To do this, just have someone from each party open a ticket and notify staff that the limits are being voided for that specific scene.

    Important: This rule is not a license for OOC discussion about numbers. Comments like “you have more numbers than allowed” or “pick your six” are considered OOC and will be treated as such. If a rule break occurs, you are expected to play it and report it afterward, just like any other rule break.

  • Hostage Standards
    • Hostages must be unaware and genuinely fear for their life
    • Fake or staged hostages are not allowed
    • Hostages may not be held longer than 30 minutes unless the victim gives explicit consent to extend the duration.
  • Rob or Kill — Not Both

    You may either rob or kill in a single encounter — not both.

  • Player Robbery Limits
    • Cash
    • One weapon
    • Up to three item stacks
  • Horse / Wagon Robbery Limits

    Horse and wagon robbery limits apply separately from player robbery limits.

    You cannot rob a player and their horse/wagon to bypass robbery limits.

  • Robbery Cooldowns
    • Robbery cooldown is 60 minutes
    • You may not rob the same player again until the next server restart
  • No Forced Access

    You cannot force players to give items from bank accounts, homes, businesses, safe deposit boxes, or Law/Medical inventories.

  • Menus Cannot Be Used to Avoid RP

    Menus may not be used to avoid robbery or hostage situations.

Conflict & Combat Rules

Rules governing how combat and hostile interactions must be initiated and conducted.

Combat Initiation Standards

All combat encounters must be clearly initiated through verbal roleplay. Silent or unclear engagement is not permitted under any circumstances.

Verbal Initiation Required

You may initiate conflict or combat while already aiming a gun at someone, but it’s essential to clearly communicate your intentions.

Combat Announcement

Both verbal commands and a clear intent to act must be present. You cannot simply draw a weapon silently and attack without giving the other player a chance to respond.

Elevated or Hidden Positions

All shooters outside, on rooftops, or in hidden positions must be announced to other players.

Combat Avoidance

Locked or instanced buildings may not be used to avoid combat, hostage situations, or active roleplay.

Law & Medical Roleplay

Rules governing interactions with Law Enforcement and Medical to ensure fair and immersive roleplay.

Law & Medical Roleplay Rules

  • Mandatory Participation

    Participation in Law & Medical roleplay is mandatory. You should act realistically and follow the context of the scene to ensure the roleplay is engaging and enjoyable for everyone.

  • Doctor Priority
    • If staff doctors are present, injured players must wait for them
    • NPC doctors may not be used when staff doctors are available
  • Downed Communication

    You may communicate with the medical team and other players while downed to enhance roleplay. However, you must act out your injuries realistically and avoid trash talking or breaking immersion.

  • Whitelisted Role Integrity

    Whitelisted roles (Law, Medical, DOJ) may not engage in corruption or criminal activity.

  • Protected Inventories

    You may not steal from any Law, Medical, or DOJ ledgers, stashes, or official resources.

  • No Baiting

    Alerting Law or Medical personnel for anything other than their intended duties is prohibited.

  • Right to Refuse Service

    Medical staff must not be prevented from performing their duties. However, they may refuse service if they determine it is unsafe, if the patient is disrespectful, or if roleplay is being denied.

  • Recoverable Bodies

    Bodies cannot be dumped in water, deep caves, or any location from which they cannot be retrieved by Medical or Law.

  • No Entering Active Combat

    Doctors are not permitted to enter active combat or crime scenes. They must wait until the area is secure before providing medical assistance. However, doctors may be involved in negotiations if medical treatment is specifically requested as part of a demand. In such cases, doctors must not be harmed or taken hostage. Additionally, any individual who receives medical treatment under these circumstances must still observe the 20 minute re-engagement to combat cooldown.

  • On-Duty Robbery Protection

    You may not rob Medical staff while they are performing medical duties, or within 5 minutes after. Medical staff should not wear their uniforms while off duty.

Posse Camps & Hideouts

Rules governing the placement and use of posse camps and hideouts.

Camp & Hideout Placement

Posse camps and hideouts must be placed responsibly and in a way that does not disrupt roleplay, towns, or other players.

Camp Locations

Posse camps may not be placed near towns, main roads, landmarks, properties you do not own, or other high-traffic areas.

  • Legendary hunting locations
  • Popular or high-traffic landmarks
  • Towns or settlements
  • Main roads, paths, or frequently used routes
  • Properties you do not own
  • Mining or resource gathering locations

Hideout Placement

Hideouts must be placed near doors and may not be hidden in unrealistic or inaccessible locations.

Property Restrictions

Hideouts may not be placed on another player’s property without explicit permission from the owner.

Discovery Rules

Hideouts can be discovered and interacted with through door prompts when found during roleplay.

Duels

Rules governing consensual duels between characters.

Play-Fighting Duels

  • Out of Sight

    Play-fighting duels must take place out of public view and away from active roleplay areas.

  • Respawn Required

    The losing participant must respawn following the duel.

  • Consent

    Players are never obligated to accept a duel of any kind.

Real Duels (Permadeath)

  • Permanent Character Death

    Real duels result in the permanent death of the losing character. Outcomes are final and will not be reversed.

  • Voluntary Participation Only

    Players are never required to accept a real duel under any circumstances.

  • Public Duels Allowed

    Real duels may occur publicly, provided they are clearly roleplayed and comply with all other server rules.